Upaya Meningkatkan Hasil Belajar Siswa Melalui Model Pembelajaran Teams Games Tournament (TGT) dalam Pembelajaran IPA di Kelas II SDN 100302 Pargarutan Kecamatan Angkola Timur Kabupaten Tapanuli Selatan
Abstract
The type of research is Classroom Action Research (PTK) using two cycles, and each cycle has 2 meetings. Each cycle consists of planning, action, observation, and reflection. The instruments in the research are multiple choice tests and teacher and student observations. Based on the results of the research conducted, it can be concluded that student learning outcomes through the Teams Games Tournament (TGT) learning model in science learning have increased from the initial test to cycle I, and from cycle I to cycle II. In the initial test the number of students who completed was 5 students with a percentage of 227,77%. In cycle I, meeting 1 increased to 6 students with a percentage of 33.33%. At meeting 2 there was another increase, from 6 students who completed to 8 students who completed with a percentage of 44%. Then in cycle II, meeting 1, there was another increase of 66.66% with the number of students completing as many as 12 people. At meeting 2 it increased to 15 students with a percentage of 83,33%.
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