Seimbangkan Game Online dengan Game Offline di Era Revolusi Industri 4.0
This article aims to strike a balance between online games that have some negative impacts and offline games (which are paired with the term sports or games) in the era of the industrial revolution 4.0. The method used is descriptive qualitative with a case study because the source of the data is from the uti-utian of the Angkola tribe which originates from a written document titled "Adat budaya Batak Angkola menelusuri perjalanan masa". The results revealed three categories of uti-utian namely: children's games, dexterity, and the device to block. Cultural themes resulting from these three categories include: being able to practice fitness, agility, positive social interactions (cooperation, honesty, sportsmanship, solidarity, solidarity, tolerance, patience, agility, being smart in looking for opportunities, clever in finding solutions), learning to appreciate victory, tolerant defeat, clear-minded, and the most important thing is to be happy in life. Thus, this study can still be developed in further research by deepening the comparison of the types of online games that continue to develop which are equivalent to the types of offline games based on deeper arguments.
Keywords : game online; game offline; sport; Islam; impact
- Azis, Abdul. “Kecanduan Game Online, 10 Anak Di Banyumas Alami
- Gangguan Mental.” Merdeka>Peristiwa, 2018.
- https://www.merdeka.com/peristiwa/kecanduan-game-online-
- -anak-di-banyumas-alami-gangguan-mental.html.
- Collins Dictionary. “Game.” u-dictionary.com, 2019. http://www.u-
- dictionary.com/home/word/game/from/en/to/en.
- ———. “Off Line.” u-dictionary.com, 2019. http://www.u-
- dictionary.com/home/word/off line/from/en/to/en.
- dr. Allert Benedicto Ieuan Noya. “Hormon Endorfin: Penghilang Stres
- Dan Pereda Rasa Sakit Alami.” ALODOKTER, 2018.
- https://www.alodokter.com/hormon-endorfin-penghilang-
- stres-dan-pereda-rasa-sakit-alami.
- Fuji Pratiwi. “Urgensi Olahraga Dalam Pandangan Islam.”
- Republika.co.id (Khazanah), 2017.
- https://www.republika.co.id/berita/dunia-islam/islam-
- digest/17/05/31/oqtegt313-urgensi-olahraga-dalam-
- pandangan-islam.
- Özgür, Hasan. “Online Game Addiction Among Turkish Adolescents:
- The Effect of Internet Parenting Style.” Mojet Malaysian
- Online Journal of Educational Technology Vol. 7, No. 1 (2019),
- hlm. 47–68. https://doi.org/DOI Number
- 17220/mojet.2019.01.004.
- Pan, Nannan, Yongxin Yang, Xin Du, Xin Qi, Guijin Du, Yang Zhang,
- Xiaodong Li, and Quan Zhang. “Brain Structures Associated
- with Internet Addiction Tendency in Adolescent Online Game
- Players.” Frontiers in Psychiatry Vol. 9, No. March (2018),
- hlm. 1–8. https://doi.org/10.3389/fpsyt.2018.00067.
- Purnama, Muhammad Guntur Aji, Oktavia Trian Azizah, and Syam
- Ja’faros Asshadiq. “Avoiding Online Game Addiction among
- Youngsters.” Bulletin of Social Informatics Theory and
- Application Vol. 2, No. 1 (2018), hlm. 34–38.
- https://doi.org/DOI
- https://doi.org/10.31763/businta.v2i1.104.
- Rani, Devita, Effiati Juliana Hasibuan, and Rehia K Isabela Barus.
- “Dampak Game Online Mobile Legends: Bang Bang Terhadap
- Mahasiswa.” PERSPEKTIF Vol. 7, No. 1 (2019), hlm. 6–12.
- https://doi.org/DOI:
- http://dx.doi.org/10.31289/perspektif.v7i1.2520.
- Sentana, Gek Diah Sentana, I Wayan Nerta, and I Gede Suwindia.
- “The Impact of Online Game on The Children’s Character
- Change.” Jurnal Penjaminan Mutu Lembaga Penjaminan Mutu
- Institut Hindu Dharma Negeri Denpasar Vol. 5, No. 2
- (2019), hlm. 138–43. https://doi.org/DOI:
- http://dx.doi.org/10.25078/jpm.v5i2.1088.
- Teknologi.id. “Inilah 4 Dampak Positif Bermain Game Online.” PT.
- Teknologi ID Indonesia, 2019.
- https://teknologi.id/publik/inilah-4-dampak-positif-bermain-
- game-online/.
- Tinggi Barani, Sutan & Hasibuan, Zainal Efendi. Adat Budaya Batak
- Angkola Menelusuri Perjalanan Masa. Medan: Partama Mitra
- Sari, 2017.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.