Design and Development of Augmented Reality-Based Learning Media to Improve Students' Mathematical Literacy Skills

Maruman Hasibuan* -  Universitas Islam Negeri Syekh Ali Hasan Ahmad Addary Padangsidimpuan, Indonesia
Erin Fitria Yoanda -  Universitas Islam Negeri Syekh Ali Hasan Ahmad Addary Padangsidimpuan, Indonesia

Abstract


This research aims to design and develop Augmented Reality (AR)-based learning media to improve students' mathematical literacy skills. The research method used is Research and Development (R&D) with the ADDIE model which includes the stages of analysis, design, development, implementation, and evaluation. The research instruments include expert validation sheets, practicality questionnaires, and mathematical literacy tests based on PISA indicators. The validation results showed that AR media was declared very valid with a CVI index above 0.90. The practicality test obtained an average score above 85% from teachers and students, so it was categorized as very practical. The effectiveness test with a pretest–posttest control group design showed a significant increase in students' mathematical literacy ability in the experimental class compared to the control class, with an N-gain value of 0.61 (medium-high category) and an effect size of 0.95 (large effect). Thus, AR media has been proven to be valid, practical, and effective in supporting mathematics learning, and is recommended to be applied by teachers as an interactive learning innovation

Keywords


Augmented Reality; Mathematical Literacy; ADDIE; Learning Media

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References


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DOI: https://doi.org/10.24952/ejpm.v2i2.17403

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