Implementation of the Teams Games Tournament Learning Model in Lesson Study to Improve the Quality of Mathematics Learning

Siti Nur Baiti Hidayatullah -  Departmen Of Mathematics Education, Faculty of Education and Teacher Training, UIN Sunan Kalijaga, Indonesia
Suparni Suparni* -  Departmen Of Mathematics Education, Faculty of Education and Teacher Training, UIN Sunan Kalijaga, Indonesia
Fina Hanifa -  Departmen Of Mathematics Education, Faculty of Education and Teacher Training, UIN Sunan Kalijaga, Indonesia
Dewanty Widyastuti -  Muhammadiyah 7 Senior High School Yogyakarta, Indonesia

Abstract


This study aims to improve the quality of mathematics learning through the implementation of the Teams Games Tournament (TGT) learning model in Lesson Study activities. This study uses a descriptive qualitative method to evaluate the effectiveness of the Teams Games Tournament (TGT) model in improving the quality of learning in the classroom. The research subjects were 34 students in class XI F1 in the 2025/2026 academic year. The researcher acted as the model teacher, while the mathematics subject teacher acted as the supervisor. Peers or students from the same study program acted as second observers. Data collection was carried out through the Lesson Study approach, which included three stages: Plan, Do, and See. This study showed that the application of the TGT model, especially when combined with active learning strategies and Kahoot-based interactive quizzes, was able to improve the quality of learning in the classroom, as indicated by increased student engagement and motivation in classroom learning.


Keywords


Kahoot Quiz; Lesson Study; Learning Quality; Teams Games Tournament

Full Text:

PDF

References


Abimanyu, I., Narulita, H., Lutfiah, L., & Purwani, D. (2024). Kajian Outdoor Learning Proses dalam Pembelajaran Siswa Sekolah Dasar : Studi Pustaka. 6(1), 25–33.

Asmat. (2022). Penerapan Pembelajaran Kooperatif Tipe TGT Untuk Meningkatkan Hasil Belajar IPA Siswa Kelas V SDN 1 Pengkelak Mas. Jurnal Multidisiplin Ilmu, 1(6), 1246–1250.

F. Septi, N. Agusdianita, Yusnia, D. H. (2025). Penerapan Pembelajaran Teams Games Tournament Dengan Media Ular Tangga Untuk Meningkatkan Aktivitas dan Prestasi Belajar Matematika. Social, Humanities, and Education Studies (SHEs): Conference Series, 8(3), 668–674.

Falah, A. (2015). Studi Analisis Aspek-Aspek Keberhasilan Pembelajaran Pendidikan Agama Islam Di SDN 01 Karangmalang Gebog Kudus. Elementary, 3, 171–195.

Febriandi, R. (2020). Upaya Meningkatkan Hasil Belajar Matematika Melalui Pendekatan Scientific Dengan Pembelajaran Cooperative Learning Pada Siswa Kelas IV Sekolah Dasar. Journal of Elemantary School (JOES), 3, 29–37. https://doi.org/https://doi.org/10.31539/joes.v3i1.1252

Herlindawati, E., Kusmariyatni, N., & Wiryawati, K. (2021). Penerapan Lesson Study pada Tema Lingkungan Sahabat Kita Subtema Usaha Pelestarian Lingkungan Pembelajaran 2. Indonesian Gender and Society Journal, 2(2), 64–69. https://doi.org/10.23887/igsj.v2i2.40415

Hidayat, S., Agusta, E., Siroj, R. A., & Hastiana, Y. (2019). Lesson Study & Project Based Learning sebagai Upaya Membentuk Forum Diskusi dan Perbaikan Kualitas Pembelajaran Guru IPA berkembang di Indonesia . Permasalahan yang paling banyak ditemui berkaitan dengan penggunaan Project Based Learning bagi guru-guru IP. Jurnal Pengabdian Kepada Masyarakat, 4(2), 171–178. https://doi.org/http://doi.org/ 10.22146/jpkm.31423

Hikmawati, H., Jufri, A. W., & Sutrio, S. (2018). Simulasi Kegiatan Lesson Study Sebagai Upaya Untuk Mengembangkan Profesionalisme Pendidik. Jurnal Pendidikan Dan Pengabdian Masyarakat, 1(2), 215–222. https://doi.org/10.29303/jppm.v1i2.847

Juano, A., & Ntelok, Z. R. E. (2019). LESSON STUDY SEBAGAI INOVASI UNTUK PENINGKATAN KUALITAS PEMBELAJARAN. Jurnal Pengabdian Masyarakat, 2(2), 89–178.

Lase, B., & Telaumbanua, D. (2024). Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Contextual Teaching and Learning pada Materi Pencemaran Lingkungan Kelas VII SMP Negeri 4 Botomuzoi Tahun 2022/2023. Jurnal Kewarganegaraan, 8(1), 366–378.

Rachman, A. (2024). Metode Penelitian Kuantitatif, Kualitatif, Dan R&D.

Saadah, N. S. N., Anggraeni, R., Fitriani, D. awaliyah, Suherman, U., & Sukandar, A. (2025). Menakar Relevansi Metode Pembelajaran Konvensional Pada Pendidikan Islam di Era Digital. Jurnal Pendidikan Indonesia: Teori, Penelitian Dan Inovasi, 5(4), 137–150. https://doi.org/10.59818/jpi.v5i4.1667

Sari, N. I., Rahman, S., & Ahyan, S. (2023). Peningkatan hasil belajar matematika siswa dengan menerapkan model pembelajaran project-based learning melalui lesson study. Journal of Didactic Mathematics, 4(2), 138–144. https://doi.org/10.34007/jdm.v4i2.1853

Tanujaya, B., & Mumu, J. (2020). Improvement of mathematics learning activity through lesson study. Journal of Physics: Conference Series, 1613(1). https://doi.org/10.1088/1742-6596/1613/1/012033

Wahida, Nasruddin, & Musnidah. (2025). Implementasi Model Teams Games Tournament (TGT) Dalam Pembelajaran Barisan Dan Deret (Implementation Of The Teams Games Tournament (TGT) Model In Teaching Sequences And Series). Journal of Mathematics Learning Innovation (Jmli), 4(1), 37–50.

Yulianingsih, L. T., & Sobandi, A. (2017). Kinerja Mengajar Guru Sebagai Faktor Determinan Prestasi Belajar Siswa. Jurnal Pendidikan Manajemen Perkantoran, 2(2), 157–165. https://doi.org/10.17509/jpm.v2i2.8105




DOI: https://doi.org/10.24952/logaritma.v13i2.18471

Refbacks

  • There are currently no refbacks.


Copyright (c) 2025 Siti Nur Baiti Hidayatullah

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


Logaritma : Jurnal Ilmu-ilmu Pendidikan dan Sains

Tadris Matematika FTIK UIN Syekh Ali Hasan Ahmad Addary Padangsidimpuan

ISSN: 2338-8706  (print), 2580-7145 (online)

Jl. T. Rizal Nurdin Km. 4,5 Sihitang Padangsidimpuan

Sumatera Utara 22733 Indonesia

Phone: 0634-22080 Fax: 0634-24022

Email: logaritma.tmm@gmail.com